Development of Short Learning Modules
Development of Short Learning Modules
Background
About: Use of an Online Course to Explore Learning Design
The foci of this engagement are to:
  • Build an understanding of how to design a short learning programme that includes topics, activities, multimedia and assessments.
  • Examine the use of media (images, audio and videos) used to mediate learning.

Outcomes:
  • Critically examine a structure of the online learning course to better understand how the topics, learning activities and assessments are interconnected, ensuring a cohesive and effective education experience.
  • Develop an understanding of the use of media to support and enhance learning through explicit mediation improving student engagement and understanding.
  • Develop knowledge of the key media components that significantly influence the design and implementation of technology-mediated learning frameworks, ensuring their effective integration and utilisation in educational settings.

Learnings:
  • Develop an understanding of how to design a short learning programme that includes topics, activities, multimedia and assessments.
  • Examine the use of media (images, audio and videos) used to mediate learning.

Focus areaTeaching and Learning
Mode of deliveryHybrid
ParticipantsProfessional development, Educational Technologists, Teaching and Learning Specialists
Theory of ChangeKnowing
DifficultyBasic (No prior knowledge required)
PedagogyTransformative (Authentic learning)
Use the (above right) to choose the module you would like to explore.
About: Use of an Online Course to Explore Learning Design
The foci of this engagement are to:
  • Build an understanding of how to design a short learning programme that includes topics, activities, multimedia and assessments.
  • Examine the use of media (images, audio and videos) used to mediate learning.

Outcomes:
  • Critically examine a structure of the online learning course to better understand how the topics, learning activities and assessments are interconnected, ensuring a cohesive and effective education experience.
  • Develop an understanding of the use of media to support and enhance learning through explicit mediation improving student engagement and understanding.
  • Develop knowledge of the key media components that significantly influence the design and implementation of technology-mediated learning frameworks, ensuring their effective integration and utilisation in educational settings.

Learnings:
  • Develop an understanding of how to design a short learning programme that includes topics, activities, multimedia and assessments.
  • Examine the use of media (images, audio and videos) used to mediate learning.

Focus areaTeaching and Learning
Mode of deliveryHybrid
ParticipantsProfessional development, Educational Technologists, Teaching and Learning Specialists
Theory of ChangeKnowing
DifficultyBasic (No prior knowledge required)
PedagogyTransformative (Authentic learning)
Click or tap to view the presentation below.

Pedagogical Principles

Learning approaches can range from using didactic teaching tools, through to using technologies as a mediator, to be transformative pedagogy. You can see this in the Learning Approaches vector below.
Learning Approaches
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Didactic teaching tools
Transmitting information
Technologies as a mediator
Transformative pedagogy
Authentic student learning

A way to describe the relationship between learning, teaching and technology is to understand the learning approaches in relation to, notions of learning (acquisition, participation and contribution), use of ICT in education (instructive, cognitive, mediative), models for learning design (reproductive, interactive, conversational and transformative) and evaluation of teaching and learning outcomes (Bloom’s modified taxonomy: remember, understand, apply, evaluate and create). These are also shown as vectors below. Use these vectors to identify the way you currently teach (click or drag the button to the appropriate position). As you score each vector below, the Learning Approach vector above, will update to reflect the mean scores of all the vectors, moving from an instructivist (didactic) to a constructivist (transformative) paradigm.

Notions of learning
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Acquisition
Participation
Contribution
ICT in education
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Instructive
Cognitive
Mediative
Models for learning design
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Reproductive
Interactive
Conversational
Transformative
Bloom's Forms of thinking
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Remember
Understand
Apply
Evaluate
Create
What will you do
  • Explore the online KnowHow Early Learning i course that supports pre-primary educators to:
  • Discuss the evaluation of the KnowHow online course, conducted using an evaluation tool i to analyse the design supportd a technology-mediated curriculum.
  • Examine the use of media in the KnowHow course and develop a framework that you could utilise in your online courses.
  • Analyse learning platforms using our transformative pedagogical framework.

Explore the KnowHow Early Learning course

Activity 1: Examine and Evaluate the KnowHow Early Learning Course
Suggested time:
60 minutes
Aim:
To understand how to design interactive learning experiences.
Introduction:
The KnowHow online course was developed to support pre-primary educators in southern Africa to:
  • Offer children a quality pre-primary education that will result in a good start in Grade 1.
  • Monitor children's development towards school readiness and take relevant action when necessary.
  • Build a team of teachers and parents/caregivers to support children to develop to their full potential in the year before moving into Grade 1.
  • Help teachers in the early grades of primary schooling to support children coming from pre-primary into Grade 1. 
Task:
  • Explore the KnowHow course website i (30 minutes).
    1. Engage with the course website.
    2. Select one module and develop a written outline of the learning components and design.
    3. Compare your outline with another module in this course.
  • In plenary, use the evaluation tool to assess the pedagogic approach used in the KnowHow course (30 minutes).
Outcomes:
Build an understanding of how to design a short learning programme that includes topics, activities, multimedia and assessments.

Use of Media in KnowHow

Activity 2: Use of Media in KnowHow Course
Suggested time:
45 minutes
Aim:
To develop a framework for the use of media in teaching and learning.
Introduction:
The KnowHow course includes images, videos, storybook and audio components. You can work on your own, or with colleagues, to explore how these elements are used to support learning. 
Task:
Media types in the KnowHow course (30 minutes):
  1. Identify and explore each media type used in the KnowHow course.
  2. Examine how each media type supports learning.
  3. Design a simple framework explaining the key use of media to support learning.
  4. Create a written outline that explains the educational principles supporting the use of media in learning.
Presentations and discussion of selected frameworks (15 minutes)
Outcomes:
Examine the use of media (images, audio and videos) used to mediate learning.
Reflection and feedback.

About: Tools and strategies to support learning design
Outcomes:
  • Understand the approaches to learning design based on activity-based, collaborative and contextually relevant learning principles.
  • Develop skills to use of module design tools to support the development of modules

The foci of this engagement are to:
  • An introduction to Expansive Learning.
  • Use of the Planner App and an Evaluation tool to support the development of modules.
  • Exploration of ChatGPT to develop content for authentic learning.

Learnings:
  • Understand how to navigate and create a module using the Planner App.
  • Develop an understanding of how to create ChatGPT prompts to support the development of authentic tasks that include background information, task guidelines and authentic assessment.

Focus areaTeaching and Learning
Mode of deliveryHybrid
ParticipantsEducational Technologists, Learning Designers
Theory of ChangeDoing
DifficultyBasic (No prior knowledge required)
PedagogyTransformative (Authentic learning)

Expansive Learning

In the previous module we:
  • Critically examined a structure of the online learning course to better understand how topics, learning activities and assessments are interconnected, ensuring a cohesive and effective education experience;
  • Developed an understanding of the use of media to support and enhance learning through explicit mediation improving student engagement and understanding;
  • Developed knowledge of the key media components that significantly influence the design and implementation of technology-mediated learning frameworks, ensuring their effective integration and utilisation in educational settings; and
  • Understood the approach to learning designed based on activity-based, collaborative and contextually relevant learning principles.

We would now like to introduce a process associated with Expansive Learning that further supports the development of good learning design.
Any theory of learning must answer at least four central questions: (1) Who are the subjects of learning, how are they defined and located? (2) Why do they learn, what makes them make the effort? (3) What do they learn, what are the contents and outcomes of learning? and (4) How do they learn, what are the key actions or processes of learning? (p. 133) ... Standard theories of learning are focused on processes where a subject (traditionally an individual, more recently possibly also an organization) acquires some identifiable knowledge or skills in such a way that a corresponding, relatively lasting change in the behaviour of the subject may be observed. It is a self-evident presupposition that the knowledge or skill to be acquired is itself stable and reasonably well defined. There is a competent "teacher" who knows what is to be learned. The problem is that much of the most intriguing kinds of learning in work organizations violates this presupposition. People and organizations are all the time learning something that is not stable, not even defined or understood ahead of time. In important transformations of our personal lives and organizational practices, we must learn new forms of activity which are not yet there. They are literally learned as they are being created. There is no competent teacher. (pp. 137-138)

Engeström (2001) i

Engeström’s four questions are: Who is learning? Why do they learn? What do they learn? How do they learn? These were further developed by Saide to support a learning design that includes teaching and learning pedagogy, authentic learning and assessment (Fig. 1) We will explore the use of a number of tools that include the Planner App i, ChatGPT i and an Evaluator tool i.


Fig. 1:  Five questions to guide learning design and evaluation.

The Planner App is structured around these five questions, which we explore below.

Widgets

                1: Information. 2. Activity template. 3. Resources. 4: Quotation. 5. Timeline. 6. YouTube video.

Exploring the Planner App Interface

Click or tap to view the presentation below.
Activity 1: Exploring the Planner App
Suggested time:
45 minutes
Authentic Scenario:
Your Institutional Siyaphumelela Lead has requested that you explore how to create a short learning module using the Panner App. The development of the Siyaphumelela Learning Module or Workshops requires two web components (An About webpage detailing the objectives of the module, and a fully online Website module). The About website informs potential participants about the short learning module or workshop (i.e. Where do you start?). 
Task:
  • User the Planner Tool to develop an About page. You can work in groups or on your own. However, we believe that working together is always better (30 minutes in break-away rooms).
  • In plenary, share your experiences of using the Planner Tool (15 minutes).
Outcomes:
  • Understand how to navigate and create a module using the Planner App.

Learning Design and ChatGPT  

ChatGPT can be used as a tool to support authentic learning design including the design of authentic tasks and assessments, thus supporting the creation of learning experiences that are meaningful, relevant, and aligned with real-world contexts. For example, you could prompt ChatGPT to assist you to design a number of different types of activities or tasks, including to design:
  • A scenario related to a particular topic or practice and set a task in which the course participants are required to analyse the scenario, identify issues, and propose solutions.
  • A case study related to a particular topic or area of practice, or to design,
  • An authentic activity in which course participants can apply their knowledge and skills related to a particular.

Note:
  • The quality of the ChatGPT output depends on the quality of the prompt (the input), this may require more than one attempt as you learn how to refine your prompts.
  • Once Content has been generated by Chat GPT, it remains imperative that you check that the content is factually correct, and relevant to your specific context.
  • ChatGPT may do the spade work, but you need to take the final responsibility for reviewing and editing the content.
  • All ChatGPT contents needs to be appropriately referenced e.g. OpenAI (2024), ChatGPT https://chatgpt.com/
The scenario and related tasks, below, generated by ChatGPT, exemplify how you could use ChatGPT to support your learning design.
ChatGPT Demonstration

In the following activity you are provided with an opportunity to practice using ChatGPT as a tool to support your learning design and development.
Activity 2: Exploring ChatGPT
Suggested time:
45 minutes
Task:
  • Use ChatGPT ito develop a scenario related to the Siyaphumelela area of student success that you will focus on in the short learning programme that your institution will design and develop.
  • The target group are participants from Siyaphumelela Partner Institutions that will be engaging in your short learning programme.
  • The authentic tasks set for the participants should require them to analyse the scenario, identify issues or barriers to student success in the particular area of student success that is the focus of your short learning programme, and propose strategies and approaches for dealing with these.
  • You can work in groups or on your own (30 minutes).
  • In plenary, share your experiences of using ChatGPT and reflect on the relevance and quality of the content generated (15 minutes).
Outcomes:
  • Develop an understanding of how to create ChatGPT prompts to support the development of authentic tasks that include background information, task guidelines and authentic assessment.
Use of the Planner App, Evaluation Tool and ChatGPT (Homework)
During the past two engagements you:
  • Critically examined a structure of the online learning course to better understand how topics, learning activities and assessments are interconnected, ensuring a cohesive and effective education experience;
  • Developed an understanding of the use of media to support and enhance learning through explicit mediation improving student engagement and understanding;
  • Developed knowledge of the key media components that significantly influence the design and implementation of technology-mediated learning frameworks, ensuring their effective integration and utilisation in educational settings;
  • Understood the approach to learning designed based on activity-based, collaborative and contextually relevant learning principles; and
  • Developed skills to use of design tools to support the development of modules (Planner Appi, the Evaluator tooli and ChatGPT i).

For the next session, we would like you on your own, or in a group,  to develop:
  • A short learning module that should include at least two authentic tasks.
  • Present your/your team’s short learning module in plenary for discussion and constructive feedback.
  • Reflect on and evaluate your engagement with the tools used for this task.
About: Development of a Unit of Learning
Outcomes:
  • Learn how to use the Planner App and the Evaluation Tool to create a unit of learning comprised of content, authentic learning tasks and assessment tasks.
  • Present and discuss the developed unit of learning in plenary.

The foci of this engagement are:
  • Development of a unit of learning.
  • Review of learning design in units presented.
  • Evaluation of the tools used (Planner App, ChatGPT and the Evaluation Tool).
  • Discussion of suggested improvements to the Planner App.

Learnings:
  • Understand how to develop a unit of learning.
  • Make use ChatGPT in the development of a unit or learning.
  • Contribute ideas to improve the tools.

Focus areaTeaching and Learning
Mode of deliveryHybrid
ParticipantsEducational Technologists, Learning Designers
Theory of ChangeDoing
DifficultyBasic (No prior knowledge required)
PedagogyTransformative (Authentic learning)

Introduction

Welcome to the final engagement on learning design theory and using tools to design and develop a short module/unit of learning. 

To enable the presentations of your module/unit of learning material, please follow the steps below. An activation code will be provided in the Chatbox to enable you to upload your module/unit onto the Short Learning Programme website.

Each group/individual will present their module/unit in plenary for discussion.

Thereafter, we will explore and discuss the integrated Learning Design Framework that we developed during this Short Learning Programme.

Step 1
Please Activate the File Upload component.
STEP 2
Click the Upload File (.html or .pdf).
STEP 3
Select your file.
Info
Use the Refresh item to view all the uploaded files.
Step 4
Present your unit of learning.
STEP 5
Plenary discussion.

Intergrated Learning Design Framework



Reflection and feedback.